Als "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen. Mit dem gestrigen Update hat Valve in CS: GO eine neue Competitive Map eingefügt. Die Geiselbefreiungskarte Workout war bereits bei der. All impoortant Callouts for competitive Counter-Strike Global Offensive Maps. Last updated in november Disclaimer: All images are not made by me or.
CS: GO – Update bringt neue Competitive Matchmaking MapsAls "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen. Map callout overviews for all competitive maps CS:GO (Counter-Strike: Global Offensive). Includes callouts for dust2, inferno, nuke, train. All impoortant Callouts for competitive Counter-Strike Global Offensive Maps. Last updated in november Disclaimer: All images are not made by me or.
Cs Go Competitive Maps Inferno history Video8 Useful Tips For Every Map In CS:GO Map Groups & Competitive Map Pool. Welche Maps gespielt werden, wird bei CS:GO je nach Spielmodus etwas anders gehandhabt. Grundlegend arbeitet das. Als "Callouts" werden die Namen verschiedener Areale auf CS:GO Maps bezeichnet. Oft lohnt es sich Map Callouts auf deutsch und englisch zu kennen. Warnung bei Counter-Strike: Global Offensive nicht mehr anzeigen. Seite anzeigen. Abbrechen. Laut Ihren Einstellungen werden Sie gewarnt. Steam Workshop: Counter-Strike: Global Offensive. Kollektion der CS:GO Server Competitive Maps, die auf unserem CS-Server gespielt.
Seaside [Compatibility Version 1. Thunder [Compatibility Version 1. An older version of Operation Payback map for demo playback compatibility.
Motel [Compatibility Version 1. Downtown [Compatibility Version 1. Favela [Compatibility Version 1. Vertigo [Compatibility Version 1.
An older version of Operation Phoenix map for demo playback compatibility. Agency [Compatibility Version 1. Dust [Compatibility Version 1.
Insertion [Compatibility Version 1. Overgrown [Compatibility Version 1. Castle [Compatibility Version 1. Black Gold [Compatibility Version 1.
An older version of Operation Breakout map for demo playback compatibility. Cache [Compatibility Version 1. Mist [Compatibility Version 1.
Rush [Compatibility Version 1. Lake [Compatibility Version 1. It could be played in Demolition and Deathmatch. StMarc [Compatibility Version 1.
Safehouse [Compatibility Version 1. Back Alley [Compatibility Version 1. An older version of Operation Vanguard map for demo playback compatibility.
Facade [Compatibility Version 1. Workout [Compatibility Version 1. Bazaar [Compatibility Version 1. However, when dominated by terrorists, it is considered one of the most difficult to resume in the game.
One of the biggest points of interest in Dust2 for terrorists is the control of the Balcony and the Ladder. After winning these points, the TRs can easily rotate the attack between A and B according to the decisions taken in the middle of the round.
Even though the Balcony is such an important point, the biggest point of contact on the map is the Fund including the Corner, Hole and NBK.
It is very common for the CT to send three players at the beginning of the round to gain control of the area, leave only one defender and then return, similar to what happens at Banana na Inferno.
Another great classic in the game. Like Dust2, Inferno has been present since the first versions and has already received several touches.
However, the path to him Banana is the most contested area among all maps in the game. The path to A is more open.
Generally, terrorists are distributed between at least two of the three paths: NIP, Xuxa and Varanda. In defense, two players are usually dedicated to B and three to A.
However, a defender who has full view of Banana is enough to maintain the bombsite, in view of enough time to step back and call for reinforcements.
Mirage, like Dust2, is a type A, middle and B map. The biggest point of interest is the Middle, including everything around it: Passage, Cart, Elevator and L.
The defending side can play defensive or aggressive on both bomb sites. Various tactics and some aggression can be used to push T side back to their own spawn where the team start the round , due to the layout of this map.
The rotate times between the bomb sites how long it takes to get from one to the other are relatively short, which again makes the use of utility and denying vision even more important for the T side.
One critique of the map is the amount of ambient noise. There are trains that pass by every so often and noise in the bathrooms as well.
The map also had some serious design faults that professional teams were able to discover, but a majority of these have been fixed over the past years.
As the newest addition to the CS:GO map pool, and one that was a surprise to most, Vertigo sees the teams face off on the top two floors of a skyscraper under construction.
For many in the community the map was seen more of a non-competitive map. However, this all changed in March , when a reworked version of the map was added to the competitive pool in place of former staple Cache.
This means competitive statistics for the map are limited, especially considering since March Vertigo has been played only 31 times at offline events.
In its previous iterations, however, the community have considered it as a CT sided map and the first games on the new update appear to carry this trend, with the CT team holding a Only time will tell if the map will prove to be a stable and popular addition to the game, or if it will become like Nuke and be a popularly-banned map.
An industrial train yard located somewhere in Eastern Europe. A mosaic of Lenin is found in the Terrorist spawn. Train is another of the classic CS maps that has been around throughout the franchise.
Created originally by Christopher Mair on behalf of Barking Dog Studios back in , the current version shares a few similarities but is for the most part, entirely different.
This is by far the most unbalanced CS:GO competitive map in the pool, with a And still going. Overpass is slightly CT favored and the percentages are the following: They have a win rate of They never play it and ban it every match.
And finally we have Dust2. Like Cache, this map favors the T side and that may have something to do with it: About esports only. Your Best Esports Betting Guide.
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Terrorists face a collar-tuggingly terrifying route to A on this Operation Vanguard newcomer: long, narrow, and then uphill.
Some of the hiding spots and elbows underground feel pointless to me. The subway setting is at least a convincing combination of weathered graffiti and loose equipment.
More landmarks would inspire better map callouts, too. I enjoy Backalley a lot in casual play, where throwing bodies at chokepoints to solve problems becomes standard tactics.
I like the urban, vagely criminal feel of it, but its biggest issue from a competitive standpoint is that the CTs only have one narrow, deadly entry option on either side.
The route alterations Valve made to Dust when CS:GO released were welcome, but no amount of reengineering can change the fact that both bombsites are absolutely buried in CT turf.
Assault is the siege-iest of CS' campy hostage maps. The CTs' entry options are universally bad, clumsily mitigated in CS:GO by the addition of glass windows on the facility rooftop.
Pressure through these skylights forces the Ts to turtle even more, opening up chances for braver CTs to break through the front and back doors.
There's not much for Ts to do here but make like paranoid conspiracy theorists and point their guns at their own doors.
Valve tried to lure lazy Terrorists away from the hostage house by moving one of the prisoners into the wine cellar near the center of the map, but old habits die hard: Italy is still a haven for selfish snipers.
Lawyers make bad map designers.