Spielregeln von Yatzy. Beim Yatzy handelt es sich um ein bekanntes Würfelspiel. Es gewinnt, wer nach 15 Runden am Ende des Spiels die. Yahtzee spielen. Yahtzee, auch als Kniffel und manchmal als Yatzy bekannt, ist weltweit das beliebteste Würfelspiel. Es eignet sich großartig für einen. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem Leicht abgeleitete Formen mit etwas anderen Regeln sind das in Dänemark populäre Balut sowie Yatzy, Yams oder Kismet. Hinzu kommen.
Kniffel - YahtzeeDieses Würfelspiel gibt es in den unterschiedlichsten Varianten und sogar online. Wer Yatzy online spielen möchte kann mit wenigen Mausklicks. Wie lauten die Spielregeln von Yatzy/Yahtzee? Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen. Spielregeln von Yatzy. Beim Yatzy handelt es sich um ein bekanntes Würfelspiel. Es gewinnt, wer nach 15 Runden am Ende des Spiels die.
Yahtzee Regeln How to Win at Yahtzee VideoHow To Play Yahtzee Das Spiel endet, wenn der erste Spieler alle Würfelkombinationen eingetragen hat. Wurf muss jedoch die entstandene Würfelkombination in eines der 13 Felder eingetragen werden. In diesem Artikel erklären wir Spider Solitaire Game, wie dieses Spiel genau funktioniert!
The 1st Percentile is i. Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die.
If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.
The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box. The 4-of-a-kind box is never used in the first round.
In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4. The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5.
The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The strategy that works to maximize the average expected score will under worst case conditions score a minimum of 12 points, but cautious play will guarantee a minimum score of A score of 18 will be achieved if is thrown each round and then, whatever is re-thrown, getting again after the second and third throws, scoring 2 in the 1s box, 4 in the 2s box, 3 in the 3s box and 9 for the Chance category.
Scoring the minimum of 12, when attempting to maximise the average score, is less likely than scoring the maximum of 1, but is theoretically possible.
Prev NEXT. Updated: May 9, How to Win at Yahtzee. Two of a Kind: Large straights can be scored with any five sequential dice.
For example, rolling a 1, 2, 3, 4, 5, and any other number is considered a large straight. As with the small straight, regardless if the sequence starts with a one or a two, it is still scored as 40 points.
Alternative Scoring: Large straights can also be scored in the small straight box, chance box, or in the Upper Section.
You can only score in the Yahtzee box if you roll five dice of the same number or a 5 of a kind. Each following Yahtzee rolled earns you a bonus.
Chance: Total of all five dice. Grab a bonus chip and mark a check in the Yahtzee bonus box. There is no limit to the amount of Yahtzee bonuses you can earn.
However, if you have marked a zero in the Yahtzee box already, you can not earn Yahtzee bonuses. Score the total of the five rolled dice in the Upper Section.
Versucht zuerst den unteren Teil des Blocks zu spielen um dort Streichungen zu vermeiden. Sollte doch mal was gestrichen werden, dann könnt ihr noch nach oben auf den Block ausweichen und dort streichen.
Auch entscheidend für ein Spiel können die Bonuspunkte von oben sein. Also versucht auch dort immer auf den Bonus zu kommen.
Viele versuchen auf Teufel komm raus immer einen Yatzy zu werfen. Das ist aber nicht immer sinnvoll. Sondern lieber darauf achten, so wenig Fehlwürfe wie möglich zu haben.
Das Spiel endet, wenn der erste Spieler alle Würfelkombinationen eingetragen hat. Gewinner des Spiels ist jedoch der Spieler, der im Spielverlauf die meisten Punkte ergattern konnte.
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Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times. Upper section combinations Ones: Get as many ones as possible.
Twos: Get as many twos as possible. Threes: Get as many threes as possible. Fours: Get as many fours as possible. Fives: Get as many fives as possible.
Sixes: Get as many sixes as possible. Lower section combinations Three of a kind: Get three dice with the same number. Points are the sum all dice not just the three of a kind.
Four of a kind: Get four dice with the same number. Points are the sum all dice not just the four of a kind. Full house: Get three of a kind and a pair, e.
Scores 25 points. Small straight: Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6. Scores 30 points. Large straight: Get five sequential dice, 1,2,3,4,5 or 2,3,4,5,6.
Scores 40 points.