In diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street Craps. Craps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-. shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut.
Spieltutorial für CrapsCraps hat Dutzende von verschiedenen Einsätzen, aber das Spiel ist um die Pass-Line-Wette herum strukturiert. Die Spieler wetten, indem sie Chips auf der Pass-. shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. In diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street Craps.
Craps Navigation menu VideoReal money online craps! - Evolution Craps NEW GAME Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (playing "street craps") or a bank (playing "casino craps", also known as "table craps", or often just "craps"). noun (in craps) a losing throw, in which the total on the two dice is 2, 3, or Online craps has become very popular with fans of internet gaming over the past several years but the game itself has a long and interesting history. Not only has it crossed many cultures and countries, it has also gained a huge following online where it is accessed and played by hundreds of thousands of people from all around the world. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter (or person who wants to roll the dice). To become eligible to become a Shooter, place a bet on the Pass Line or Don't Pass Bar. The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter. Craps can be an intimidating game for the beginner. The table seems to have about a hundred different kinds of bets, the players are barking out commands in what seems to be a foreign language, and the pace is too fast to ever ask a question. I can sympathize with the beginner, because at one point in time this was how craps appeared to me.
Consequently, it is more likely to roll the number in combinations easy rather than as a double hard. The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot.
On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired. The Pass Line and Don't Pass bet is optional for any player not shooting.
In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The don't pass bet is a no-contract bet.
After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.
Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.
In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.
However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.
If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.
Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.
The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.
If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.
In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
Many players will use a come bet as "insurance" against sevening out: if the shooter rolls a seven, the come bet pays , offsetting the loss of the pass line bet.
The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.
A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.
If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.
Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.
Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.
Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.
A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.
This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.
Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.
Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.
Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum; in Atlantic City and Pennsylvania a player's combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.
If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.
Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay.
Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.
These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined.
Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered "not working" on the new come-out roll until the next point is established, unless the player calls the bet as "working.
Casino rules vary on this; some of these bets may not be callable, while others may be considered "working" during the come-out.
Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Players can bet any point number 4, 5, 6, 8, 9, 10 by placing their wager in the come area and telling the dealer how much and on what number s , "30 on the 6", "5 on the 5" or "25 on the 10".
These are typically "Place Bets to Win". These are bets that the number bet on will be rolled before a 7 is rolled.
These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet.
On a come-out roll, a place bet is considered to be not in effect unless the player who made it specifies otherwise.
This bet may be removed or reduced at any time until it loses; in the latter case, the player must abide by any table minimums.
Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.
For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. An alternative form, rarely offered by casinos, is the "place bet to lose.
The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on 4 or Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins.
Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds.
Players may remove or reduce this bet bet must be at least table minimum excluding vig anytime before it loses.
Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.
The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.
A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed.
Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8.
Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins.
Taking vig only on wins lowers house edge. Players may removed or reduce this bet bet must be at least table minimum anytime before it loses.
Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established.
The player must specify otherwise if he or she wishes to have the bet not working. If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color usually red , while all multi-roll bets will be displayed in a different color usually yellow.
A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established after come-out roll.
Once the roll has been made, you'll hear something like, "Winner seven! Many casinos prefer this call to "Loser seven," meaning the same thing, because they want to emphasize the winning Don't bets without forcing the ugly word "loser" into the minds of customers.
Every stickman has his or her own style, and some invent calls for dice combinations. But most calls are well-established throughout the United States, and below is some common game terminology to be aware of.
Craps Trivia and Superstitions Opposite sides of dice -- tops and bottoms -- always add up to 7. That is, 1 is opposite 6, 2 opposite 5, and 3 opposite 4.
Adjacent sides never add up to 7. Dice can be rotated so that 1, 2, and 3 come into view in succession, then turned so that 4, 5, and 6 come up in rotation.
It's an anticheating device, so that players and casino personnel know dice with all numbers are in the game. Casinos do not use dice with round corners.
Dice made from sheep's knuckles have been found at archaeological sites, including a die with 4s on two faces found at a Roman site.
Superstitious players consider it bad luck to change dice in the middle of the roll. If, in the middle of a hot roll, the shooter throws one or both of the dice off the table, he'll often call "Same dice," just to make sure.
Don't be surprised if the table clears if a player yells out "Seven. It's supposed to be bad luck to throw both dice in the air while preparing to shoot.
Toss one up and you'll look like an old pro; toss both and you'll have 'em heading for the exits. Knowing the table layout, terminology, and common calls are a good start, but it's also important to know how to bet.
Players have dozens of wagering options available to them and they need to make wagering decisions within seconds. We will discuss the various types of bets, and when to use them, in the next section.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want.
The Best Bets Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge :.
The house has only a 1. Most players bet the Pass line, partly because they like the camaraderie of rooting for the shooter to make the point. Pass-line players are called "right bettors," as opposed to the "wrong bettors" who play Don't Pass and bet against the shooter.
The come-out is the best part of the sequence for a Pass bet -- there are six ways to roll 7 with two dice and two ways to roll 11, for eight winning rolls on the come-out.
And there are only four losing rolls -- one way each to make 2 or 12 and two to make 3. Conversely, the come-out is the danger point for Don't Pass bets -- three ways to win, since the 12 is barred, eight to lose.
Once a point is established, the Don't Pass bet is the favorite to win. For example, if 5 is established as the point on the come-out, you now may place a Come bet by placing a chip or chips in the area marked "Come.
Each number pays the better odds between place and buy bets. I refer to these as "buy bets. If the player selects "keep bets working," then all bets will be on for come out rolls.
Otherwise, buy, hard ways, and odds on come bets will be turned off. If the player selects " leave winnings bets up, " then only wins will be returned and the original wager will be re-bet.
However, winning come and don't come bets are always returned. Winnings odds bets on come bets will remain up if there is a new come bet to associate them with.
If the new come bet is less than the winning one, the amount of odds on the table will be the same multiple bet on the odds of the winning bet and the rest returned to the player.
Bets may be taken down by shift-clicking. Put bets and taking down don't pass and don't come bets, that are already on a number, are not allowed.
Online Craps Bonuses View All There are a bunch of craps bonuses out there, but not all of them are created equally.
One question I get asked a lot is "what is the probability of a shooter lasting x rolls in craps? The first column is the roll number.
The second column is the probability of a seven-out on exactly that roll. The third column is the probability of surviving PAST that roll.
Read More. There are a bunch of craps bonuses out there, but not all of them are created equally.
With our years of combined experience dealing with casinos, we have sought out to find the best craps bonuses, and have combined them together into the following table.
Muggsy's Corner. Replay -- Craps Side Bet. Bonus Craps. Different Doubles. Fire Bet. Fielder's Choice. Lucky Shooter.
Ride the Line.